Skip to content

Preview and test

Preview is where the project becomes a playable story. Use it throughout creation rather than waiting until every scene is finished.

Test in small loops

Preview after each meaningful change:

  • a new choice;
  • a changed branch condition;
  • a new ending;
  • a media timing change;
  • a language update; or
  • a different portrait crop.

Small test loops make it easier to identify which edit caused a problem.

Start fresh when testing branches

Story values can change during a playthrough. Start a fresh playthrough before checking another route so an earlier choice does not affect the result.

For every branch, record:

CheckExpected result
Entry choiceThe intended route begins.
Story valuesLater choices reflect earlier decisions.
Locked choicesA useful reason is visible.
MediaThe correct image, voice, music, and sound appear.
EndingThe route finishes at the intended outcome.

Review every language

Text length changes between languages. Check the portrait frame, choice buttons, speaker names, and ending copy in every published language.

Keep a release checklist

Before publishing:

  • every intended route reaches an ending;
  • no scene is unreachable by mistake;
  • the longest dialogue fits;
  • media has an approved version;
  • each language has been reviewed; and
  • a complete playthrough works from a fresh start.